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1. The tournament
1.1 General Facts
Game: Star Wars Battlefront v1.2
Played Gamemode: 4on4, 1.0
Played Maps: Cloudcity GCW, Mos Eisley GCW, Kamino CW
Matchmaking system: K.o.-System
Max participating teams: 8
Date: 4th of August
Registration deadline: 1st of August
Anti-Cheat: http://www.centuryclan.eu/Battlefront-Anti_Cheat-.-%7E-.-4on4-.-%7E-.-1-.-0-.-%7E-.-Cup.htm
Prices: Every player (if played at least once in the cup) of the winner squad gets a 10€ paysafecard = up to 60€ for the winnerteam!
Max team size: 4 players + 2 substitutes
Min team size: 4 players
2. Matchmedia
2.1 Screenshots
There is no need to take any screenshots ingame. The Anti-Cheat tool will do that automaticly, please read the anti-cheat rules for more information.
The final scores of each map can be checked by our server admins, so there is no need to take screenshots at the end of every map.
However if there is a problem during the match, take screenshots for proves and directly contact the server admin.
3. Settings
3.1 Player Settings
3.1.1 Battlefront Anti-Cheat
Battlefront Anti-Cheat is mandatory for all players to use for the full duration of all matches without exception.
If a player cannot use Battlefront Anti-Cheat then they are not allowed to take part in a match.
In the tournament, you have to use Battlefront Anti-Cheat v1.0. This version is available to download here.
Only the players of the team that won the match have to upload their anti-cheat zip file!
After your match is finished, you need to upload your zipped file within one hour,
otherwise the other team will get a def-win.
If one or more players of the winner team upload faked/edited anti-cheat files or don't upload any anti-cheat files,
the other team will get a def-win.
Editing the screenshots in any way is forbidden!
3.1.2 Cheats/Hacks/Mods
Using any kind of cheat/hack or modification that is giving you an advantage over your opponents is forbidden and will get punished
by a full team ban. Only exception are changed crosshairs.
Unallowed cheats/hacks/mods/bugs:
-Minimap Hack (showing enemys on radar)
-Wallhack (transparent map textures)
-Glowing/Colored Mines
-Using freecam mod during the match
-Transparent command posts
-Using Bugs (going or shooting from inside buildings, walls)
Allowed Mods:
-Crosshair modifications
3.2 Server Settings
3.2.1 Server Tool
All servers will be hosted in Europe with the 4on4 1.0 server tool.
3.2.2 Settings
-Session Name: Depends on match, f.e. "bfesports||TeamA_vs_TeamB
-Password: random (check matchpage)
-Max Number Players: 8
-AI Units per Team: 0
-Min. Players to start: 8
-Spawn Invinciblity: 1
-Heroes: Off
-Team Damage: Off
-Show Player Names: On
-Team Selection: Player Select
-Hosting Bandwidth: 3Mbps+
-Lan Game: Off
-Automatic Restart: Off
3.2.3 Map Cycle
There will always be a buffermap before the match starts, to make sure everybody knows on which side to start first.
Directly after the buffermap the match begins. Please make sure to check the matchpage of your match in order to
know which map you're playing. The map will be played twice, after mapchange the teams swap sides.
Buffermap (Hoth/Geonosis 10 tickets)
Played Map (Cloudcity/Mos Eisley/Kamino 40 tickets)
Played Map (Cloudcity/Mos Eisley/Kamino 40 tickets)
4. Match Rules
4.1 Before the match
4.1.1 Checking matchpage
On the matchpage, you'll find all information needed to play your match.
Servername, Server password, exact date of start and the played map.
In order to view the matchpage, you have to enter your squad-username and password which your team leader
entered during the team registration. Note, that you can only view matchpages from matches your squad is taking part in.
4.1.2 Nickname and clan-tag
You have to use a similar nickname to your one with which you are registered on your squad page.
Example:
Playername on website: Shadowknight
Some possible playernames ingame: Sh4d0wkn1ght, 5hAdoWWWkn!ght, sHaDoWkNiGhT, Shadowknight
Using a clan tag is allowed.
4.1.3 Warmup/Buffermap
During the buffermap both teams have to make sure which team starts with which side at first on the played map.
4.2 During the match
4.2.1 Number of players
It is only allowed to play 4on4. If a team can't afford 4 players, the opposite team will get a def-win.
If a player drops after the first kill was already made, the match can go on.
The maximum waiting time for a team to get complete is +20 min after regular matchbegin. If one team
isn't ready then, the other squad gets a def-win.
4.2.2 Endscore
The endscore will be counted by the tickets.
Example:
Round 1
teamA 12:0 teamB
Round 2
teamA 0:4 teamB
Endscore: teamA = 12 teamB = 4
teamA wins
4.3 After the match
4.3.1 Fill in result
At least one player of each team has to fill in the endresult on the matchpage within one hour after finishing the match.
If the endresults are different from each other, we will check the endscores logged by the server.
If only one team fills in a result after one hour, this result will get ranked.
4.3.2 Protest
Every player involved in the match has the right to protest the result. In every way you'll have to upload prove screenshots.
Please only protest a match in case of at least one of the reasons given below:
-Unfair playing of the opposite team (bugusing, cheating, hacking)
-Huge insulting
-Players of the opposite team spawned on the false side by purpose
-The endscore filled in by the opposite team is wrong (no screenshots needed)
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